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THAT is the reason it stood out in the 90s. I mean, that's what "hard core" means to begin with - that only the fewest will enjoy it and succeed in it. The main reason behind Quake's lack of success is that people and society function in such a way that hardcore gaming will just not be popular. This interview is a good demonstration that even industry insiders just don't get it. (Can blame Q4 for that, but that was rightfully forgotten as soon as it arrived.) And can't blame QC for that - even though it has its technical and design flaws, it's still Quake, and produces great matches on a more regular basis than ever. Quake player numbers have been steadily declining since the late 90s. I am just saying it was simply is a coincidence that a game like quake was made at a studio like id, were they simply experiment with 3d engines and ship as soon as the game is "fun". Id gave birth to a game that became greater than themselves, they can not handle the legacy because it was just a coincidence, think about it, all three quake games were made from 96 to 99 and than it was over, and it was also just 92-95 for wolf3d to doom2? so that is less than a decade of good performance, and it just was riding a wave of success at that time.
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Unless id is willing to go hand in hand with people who make content for the game, they will always fall flat, because apparently id is horrible at managing their own loyal fan community,which is why they keep making sp games instead, Someone at id makes a map, gets destroyed by pros playing with them, gets frustrated, adds some bs game mechanics to compensate for his butt-hurt ego, destroying the game in process, cycle repeats. I am pretty sure that its not even doable, think about it, all the people who are good at quake, have you ever seen them making good maps or other content, quake is so demanding that people who create content are always behind people who consume it, how do you find negotiation line with that, rockets doing no damage, rockets doing way too much damage (very inconsistent splash), invisible ledges and spots that stop the player, getting stuck in places, falling out the map but not dying Then straight incompetency: Linking fps and netcode AGAIN in an unnatural, broken abomination. Netcode fucked: desyncs, rubber banding, broken backwards reconciliation, high ping players degrade the game for EVERYONE on server, shooting delayedįPS: crappy fps for said graphics, unexplainable fps drops, too CPU heavy making no use of power of modern graphics cards
IS QUAKE CHAMPIONS DEAD UPDATE
Game not playable at all: memory leaks, continuous crashing all the time, server offline means no game, game would not load after update Then the continuous game-breaking bugs like:
IS QUAKE CHAMPIONS DEAD SOFTWARE
Id Software may follow suit and bring back one of the most revered titles in video game history.Visuals are not bad at all! There were some amazing designs, be it the champions themselfes, the initial maps, the art direction, the later added gibs.īut it is all naught in an online multiplayer fps if performance is not up to par.įirst, the many many graphics performance issues. EA is rumoured to resurrect its long-dead Dead Space franchise soon. It would be ideal if Id Software bundled all four Quake games together, similar to what EA did with Mass Effect Legendary Edition. However, it is unclear as to which iteration of the game will get an overhaul. Lastly, Shpeshal Nick adds that the upcoming Quake game could feature a female protagonist. In 2016, Machine games launched Quake: Dimensions of the Past on the franchise's 20th anniversary, so we can rest easy knowing that the game is in good hands. Id Software could get some help from Machine Games of the Wolfenstein: The New Order fame, too. The information comes from well-renowned industry insider Shpeshal Nick, who claims that the new version of Quake will include both single and multiplayer elements. However, there could still be hope for Quake fans worldwide, as Id Software is reportedly planning to launch a remastered version of Quake. While we got an RTX-enabled version of Quake 2, it only included the first three levels. Quake Champions turned out to be a damp squib and is still in early access, even though it has been around for nearly four years. Despite heralding in a new era of first-person shooters, the Quake franchise has been dead for quite some time.